Lighting and a git repository
So I've been busy working on some voxel lighting that's fast enough to run with chunk updates. What I have so far is functional but takes twice as long to run as a chunk update. It looks nice but editing the terrain is now jittery and loading chunks is either too slow or drops the frame rate.
Meanwhile I've also taken my personal voxel system and put it on GitHub and I'be going to make it and my progress with it public. It's pretty different from the tutorial because I've been doing things for performance and adding features which I didn't feel like explaining in detail.
Anyway take a look here and feel free to fork, clone and pull request: http://alexstv.github.io/Voxelmetric/